Fun but got confused on first attempt as second ball(nice surprise) fell into wrong hole and i thought it was going to be a very hard level. Luckily B fell off and on restart i saw the correct path.
@Logo ..advanced version also deposited ball into wrong hole on first try. Not much different from standard version
I also had some troubles with the ball, that did not fall in to hole, or even rolled over the win directly. The stair tricks, also the advanced version, are fun. Path was linear, would have appreciated more of a puzzle.
That's a fun level with abilities needs for the stairs tricks. Maybe would it be nice to credit @vince level High End for his magical tips about the upper stage (as it uses the same mechanism inside)
If you know the trick of this level, you can finish this with 1 to 5 attempts. Anyway, this is the very tricky level, (I think)
They stairs tricks area either known or intuitive variables of known tricks, but it's appreciated that you mentioned them in the comments. Like BB said, the path was too linear leaving very little surprises in the level, good thing that the road was fun! Thanks.
I guess I'm going to be considered a jerk for this review. I don't see how this is a logic level. It's more a compilation of other creator's prior work without much of a theme. There's an inviting ball in the centre that begs to be pushed and viola, you have a path to the win - that is if the level behaves and drops the second ball down correctly. I'm also not so much a fan of the first trick. I don't think it's fair that someone would have to make a tap at the very instant that the level is loaded. Although not a poor level, I am going to stay true to my rating scale and deviate from the majority and say that this is a fair and all round average level. I do very much appreciate the play and your creativity. The proximity magic shows a lot of talent. Thank you!
Thanks @nGord for such an honest review. I have made three levels (I think) with proximity sensors. And what I have observed about that mechanism is it is so frustrating and crazy! :mad: Making a level with it is really hard. You have to make it stable everytime as it changes its behavior by settings. At this one, I have tried to fix it many times as I have also experienced that did-not-fell-into-the-hole problem. But no matter how I've tried, it still really happens when you play it. When I first play the level, "O thanks God! It's okay now. Wooh!" But when I played it the 2nd time, "Whut?! :mad: Arrggh!" Then, I gave up... Well, at least it just happens sometimes, not everytime.
@nGord And... Actually, I added this level in my My Mekos album, not in My Logic album because I don't see this as a logic level. Maybe in other members here they see it as a logic level. And... I don't think this is a compilation of other's prior work. This one is actually made by accident with no plans at the start. The first look of this level didn't even have a proximity sensor or a floating land. Then I just came up with an idea! If there are some similarities in this one to another level, I think I better call it as an inspiration. Anyways, thank you.