Thanks to @chemi, @Block builder, @ridgerunner and especially @gmacpro for rating, commenting and advising the previous versions. Updates: -ball problem fixed -rotating problem does not matter -window gates fixed Spoiler: Story After escaping from the fabrick Bill and Rick started searching for a bunker, but they need to go trough the city ruins. In house near the fabrick they met house owner, Philip. They planned everything, but they didn't think that going trough ruins will be that hard. Tricks are not required. Enjoy!
I will try to win and post my comment. But, those re-upload reminded me B's Cabin from @gmacpro . If I'm not mistaken, 3 shortcuts were found until the level was ready. Insistence leads to perfection. BTW, the level that I mean: https://mekoramaforum.com/media/bs-cabin.11015/
@Br0K3N - I haven't replayed it yet but it is obvious that you are making changes and not playing the level thru to ensure that all is good. There was a post a while ago about just that - if you change just one block, you need to replay the entire level to ensure it all works.
@gmacpro Ummm, actually I am replaying all level to make sure that all is okay, but when it's very complex I am replaying only remade zone to sure that all works, when there was a one minute ball issue I just got lucky and R dropped it at the first time. When I placed whether I did not expect, that it's physical shape will crash the window gates. Hopefully I fastly understood this. Sometimes I just forgetting to remove some testing blocks or bots, while testing reamade zone, and this have created a lot of issues with this level, so sorry for this. Also I've met this thread before.
A tricky puzzle. I fall into two traps, but it is easy to see what is intended (difficult to execute). I liked the level, and I'm enjoying the series. Rick is the smartest in the group