This has a video solution but the YouTube in my redmi phone is still loading nonstop huhu I'm trying to upload the solution atm in the facebook group Mekorama Official Group and hopefully send the link here huhu. Update: I can't send the link. Maybe because the group is not a public group. Spoiler This has a lot of exploits. The first step is from "Pung" but hopefully a lot more manageable since the stair block makes it easier for B to reach its head to the wedge. Stair and the wedge is seemingly unpassable but with the help of B standing on a certain block, R can descend from the wedge to the lower tier. R at some point will land on the wedge and try its way to go up the stair but R can't. B will be able to step on R's tilted body. Squeezing R with the budgeable might free R. Lastly the wedge next to the stair will let R fall. R will fall on the block or on the pillar. Make R fall on the pillar by placing B on a certain block. Have fun figuring out the steps!
As expected, three metal blocks would be very useful. Wide design that is very pleasing to my eyes. Very interesting gameplay and mechanics. And the unexpected R's behavior (with B's help).
The stair and wedge moves were interesting but I don't like the third exploit so much as it wasn't very consistent.
Interesting logic level. Like to everything. Cool R-robot walk mechanic with B-robot. Thanks for sharing
I learned some new R behaviors from this. I couldn't figure out what the three vertical metal blocks were for. At first I suspected they were needed to stabilize R so R didn't fall off after becoming wobbly, but I built a demo level without the metal blocks and it didn't seem like that was an issue.
Neat level & fun behaviors! For me, the least stable one was actually releasing R. There is a very obvious way that didn't work for me the first time I tried it (and a few times after that), that sent me on a bizarre path for alternatives. For those who don't use the Mekorama FB page, and in case you continue to have trouble uploading your video solution, I created my unofficial version: Spoiler: Video Solution
@MekaSage The metal blocks were unintentional. Without those metal blocks, R can immediately fall without B's help.
@Buurmas I love how well explained your video solution is. Thanks for making it! Thanks also for P, C, and R!
Finally, I had some free time and I played your level. I really liked it! Cool logic level. Perfect use of wedges for a very original walk R !! Level - Super. Of course it deserves - 5 !! thanks
Not very stable on my device - I'm using 1.6 Not sure why you didn't advise of tricks this time? I used elevated eye and low ceiling. The first R stairs move required 5 attempts before R slipped off. While R was doing R's thing, I was looking to see if I needed to do something else and then R went. The B over R was also iffy and again I started to wonder if I was doing that one right but then B went. The next one was worse as it caused a restart. Did the mech push and noticed R turned but didn't come out so send B to the win only to see R was needed. The next attempt played the same way for the first two issues and this time I pushed the mech HARD. R turned and came out. The next R stairs move was painful as R would turn and go back like the first one. Finally it all worked out.
I like the butler theme, and it provided a nice clue for the play. The tricks worked for me the first time, so it was just a matter of figuring out the order.