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  3. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

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Meko Guy

R over B P and Z

I changed the title from 'All Close at End' to this new one for a big hint on the ending. A no trick level however P will need to fall and miss B's eye

R over B P and Z
    • Meko Guy
      - P will need to fall as B moves away
      - sliding a slider under a wedge will reposition a bot
      - ball order can be important
      - the brick markers are spot to focus on
      - beware of ball that are already fallen
    • Rating:
      5/5,
      ridgerunner
      A long complex level and i wasn’t able to complete it cleanly as i missed one of the good moves. I had B perform a SSS. I liked the gameplay to divert Z and keep free. The title was certainly a big help at the end but it was still impressive seeing it happen.
    • I_am_Bot
      I am in no position to rate as I didn't attempt this level. But i watched the video solution and I think it deserves all five stars. The only thing that bothers with such levels is, how is the player supposed to carry out those exact sequence of moves? Are these levels intended only for a specific audience or something who are smart enough to see everything through? Cause I don't think the general players will be able to solve it.
      That does not undermine the effort and time put to design the level in anyway though. Great level.
    • Meko Guy
      @I_am_Bot - Some players like quick short levels while others like to sink their teeth in. This level is complex at first but after a short time, the complexity is lowered as you see the way. With no tricks, one must figure out the sequence as you said. At the start, B can go two ways, go help P or go help the others. Doing so will reveal the correct way.
    • Rating:
      4/5,
      Sammy 5
      :(
      Absolutely needed the VS to see how to get Z to drop the ball in that corner hill with R. Very complex level and some balls go to spots that are not intuitive. So glad you always include a VS for when I get stuck, which is almost always with your levels. LOL :eek:
    • Meko Guy
      @Sammy 5 - First, thanks for playing, commenting and rating. Based on the lack of feedback from this level from other players, I assume it was too hard. Having many bots especially in a large area can make a level even more complex but I isolated the bots into sections so one could ignore them until their turn was required. I'm happy that the level gave you a challenge. Some players like short, others long, some no tricks, others B only - hard to please everyone. Was there one thing or more that turned you off the level?
      Sammy 5 likes this.
    • Sammy 5
      Thanks for asking @Meko Guy. What I like most about this game is the diversity and creativity and trying to figure out how someone's thinking when they create a level. I also like levels where I can progress or restart despite getting things wrong and keep trying and then having confirmation that I put things in the right place and can continue on. If I keep hitting roadblocks I get frustrated. I find your levels have some moves that don't feel intuitive to me. It's just the way my brain works. For instance in this level the first ball on the post in P's section I never thought to push onto the stair ( it looked like it fit perfectly into the hole next to it!) After B did a lot of running around trying to figure out how to move P off that area, I thought maybe I needed R's help. But couldn't get him over to that section after dropping him as the ball had disappeared when B used it to get out of that area and R just got locked. In all levels I'm still finding different placed stairs and blocks somewhat confusing as to how they will affect the Bots Behavior so those areas are always tricky for me.
      I do appreciate that your levels often have red brick to hint either at a danger area or a place something has to happen.
      Also when I do a level I don't look at the hints or spoilers until I have tried to solve it numerous times and I only look when I get stuck or really frustrated. Hence why I so appreciate your VS's so that I can continue on and usually end up learning something!
      On the rare occasion that I am able to solve one of your levels independently I do feel a total sense of accomplishment:D
    • Meko Guy
      @Sammy 5 - Your game play is very similar to mine. I don't read or view anything until I need help. I don't even look if tricks are required until I get to a spot where I believe a trick will be required to proceed, then I open the download page, check if tricks are on or not, I may even have a quick peek to see if my trick is listed and then I will proceed. Where our game play differs, is the 'retrying' part. I really hate it when I need a restart. Not so bad if the restart is before the 30 or 40% mark but not past 70%. I lose interest quickly when I have to repeat the same game play in order to try something else.
      Sammy 5 likes this.
    • Rating:
      5/5,
      delator77
      Excellent level of logic where I found an easier solution. Z pushed his ball and that was the end of his job.
      Once R was in the desired position, I just had to put B in place of Z to act as a bridge.
      Thank you @Meko Guy ;)
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