No TRICKS! Spoiler: VS Time - 1:55 Good luck friends Used effect "rail through the slider" http://mekoramaforum.com/threads/through-slider.1409/
It's not very difficult but I think your Meko-originality has to be rewarded because it has no limit and it makes us enjoy a lot ... uuhhmmm, how many Meko-surprises do you still have in store? спасибо мой мэко-друг @Denis Nazin
It is not very difficult BUT it is not obvious in the same time. You have to ´think’ … and it is original, as @delator77 said it perfectly. A @Denis Nazin level.
@Valentin I am very glad to see you again on the forum!! Thank you very much for playing my level! Glad you liked it, thanks my friend
@delator77 Oh thank you so much for your wonderful review! I am very very VERY pleased! Yes, I still have a lot of ideas published in the forum threads and a lot of unpublished ones. If you're interested, here are links to my forum threads with lots of ideas: For all friends - many many level ideas and interesting tricks : Part 2: http://mekoramaforum.com/threads/many-many-ideas-for-friends.1788/ Part 1: http://mekoramaforum.com/threads/lots-of-different-ideas-for-friends.1439/ But I have already accumulated a lot of new ideas. Therefore, I plan to make a third thread of the forum for even more ideas.
You have once again exploited the Mekorama bug I hate most so cleverly that I once again have to award 5. The design is instantly recognisable Nazin. As an 'average or below player' I didn't find the level easy and, as always, was very grateful for the video solution. Well done Maestro and thank you for sharing. Вы еще раз так ловко воспользовались ошибкой Mekorama, которую я ненавижу больше всего, что я снова должен присудить 5. Дизайн мгновенно узнаваем, Назин. Как «игроку среднего или ниже уровня» я не нашел этот уровень легким и, как всегда, был очень благодарен за решение для видео. Молодец, Маэстро, и спасибо, что поделились.
This is just a very good level to me. It's a truly engaging logic puzzle, that is certainly not obvious. Multiple times I was like "huh, but how do I do that then??". Like getting B on the highest slider on the right side of the wall. Obvious, once you see it, sure. But for a moment, a lot of fun.
@RZK @MekoMole @Block builder @Labyrenight Thank you very very VERY VERY MUCH my friends I am really very grateful to such great mekorama masters as each of you for your wonderful feedback at my level!
@MekoMole Yes, my friend, I know you don't like ghost metal. But at this level, a completely different effect is used - "rail through the slider" http://mekoramaforum.com/threads/through-slider.1409/ . This effect is based on the actual physical shape of the slider: This effect is certainly superficially very similar to "ghost metal". But the principle is completely different. Therefore, even if the "ghost metal" bug is fixed, this effect will definitely remain, because the physical shape of the slider will not change. I am very grateful to you for your feedback. And I am very grateful that you played this level, despite the fact that you are not very fond of this effect. Although this effect is minor in this level, the main thing is a logic puzzle without tricks. I certainly am very grateful to you for the feedback ABOUT DESIGN! The first design was terrible for me. That's why I haven't posted this level for a long time. But then I did a very good job on the design and because of this I changed the gameplay three times. I'm glad you liked it!!!
@Block builder I am very grateful for the feedback of such a great mekorama master. I'm glad you liked the puzzle. I'm glad it's not obvious and needs to be thought about. Thank you! In fact, I changed the gameplay many times in order to achieve maximum elegance and simplicity of design. I think that you understand me. The first version was without a wall at all and was completely ugly. The second version was with a wall, but behind the wall there were a lot more details and a lot of stairs. I didn't like the clutter of details and I simplified the reverse side as much as possible too. There were a few more changes. But then I came up with the idea of making ONE OF THE SLIDERS HIGHER. This greatly simplified the design behind the wall and I got rid of the stairs. (I really dislike stairs, in my opinion they spoil the cleanliness and simple elegance of the design) Thank you!!!
Thank you @Denis Nazin for taking time out explain the rail through slider effect and to point me to such an interesting thread on the subject. Also my apologies for falsely accusing you of using 'ghost metal'. There, I have finally used the sanitised name for the bug as an act of contrition. You have certainly put in a lot of effort and time to fine tune and polish this level. I think the end result is a splendid outcome.