I really like the idea and the beautiful symmetrical design. Everything on this level is good except for one thing - in the narrow passages on the stairs, level B the bot catches its head and gets stuck. This is considered incorrect construction. On the stairs up (or down) it is incorrect to place cube blocks above the bot's head! You need to place a wedge or a rounded block so that the bot's head fits comfortably. Please take this into account in the future. I really liked everything else, so I won’t lower the rating for this. 5 from me. But in the future, please take my advice into account.
As an engineer, bridge building is always fun! The narrow pillars kept falling wrong though. In my final attempt, the last one fell wrong, but B could walk all the way back. Luckily mekorama allows sufficient time after hitting the win to grab a star a tile further.
Lovely symmetrical design... the gameplay was quite straightforward but fun... thanks for sharing @Kanchan yadav
Great design, . Not too difficult, but a very satisfying one to play. The pillars fell nicely most of the time. It's a bit awkward to see inside so you can't work out where to go, it's more a case of tapping hopefully and see where if B can find his way. I would probably rate it 4.5, so I will round up to 5, .
Design is great, structure is compact that his head stucks / hits. Wedge could have help there. And why Win is just beside? It not fun for me. Sorry.
@Pratik Bhalerao The thing is that it is necessary to get the star first but you can also get the win without taking the star which has no meaning. that's what i thought
Head stuck, fallen pillars - which several times kept falling wrong , and it is quite difficult to spy on B under the bridge. But this level is quite challenging.