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mastersifu

MustangKoki

My brother challenge me to build a level. So here it is - with the name of his video game character. A logic level with no tricks required.

MustangKoki
mastersifu, May 30, 2021
delator77 likes this.
    • mastersifu
      [​IMG]The two metal pillars joined with red line are connected to each other. They move as one.

      Yellow balls will trigger the mechanism(red one) to move in the direction shown and so do the purple ball, but in opposite direction.

      The orange line shows two metal blocks in which the budgeable near win block is dropped by using the conduction effect through balls when the one at the other end is bumped by bots.
      Hope this helps. Thanks.
    • mastersifu
      Does it seems to be unintuitive as no one commented? Anyways, Here is the video of solution.
      Thanks.
    • Rating:
      4/5,
      ridgerunner
      I loved parts of this level but too many flaws and not helped by the fact I didn’t spot what triggered the budgeable, and because it landed askew I thought it was an error. Although i found the nice potential move at 55 seconds, the top ball never fell well for me so i won without freezing P and it worked much better. Likewise the last ball. I won without pushing it and P didn’t get stuck or stutter.
    • Meko Guy
      @mastersifu - So much for toning down a level... I didn't give up yet but the restarts and repeating the level to get back to try the next thing is very tedious. The hidden (as I know I don't like is also a pain as you don't know what will happen until you get there, drop the ball and then find out yet another restart. The high ball that P must redirect so B can come and play is not very stable and that causes restarts too. The shoulder rubbing for B to get around and redirect P back to the other end is extremely annoying - doesn't cause a restart but I'm wishing it would go away.

      Still haven't worked out the ending but I'm hoping to get there as I have not yet - maybe tomorrow.
    • mastersifu
      @ridgerunner Thanks for telling me where to improve. About the budgeable, I have stated in my first spoiler as I also knew that it is hard to notice and will cause restarts.

      I can't understand your last ball move. It should be pushed to trigger the mechanism so as to let PillarR drop down. Without the last ball, how is it done?
    • mastersifu
      @Meko Guy Thanks for trying out the level and commenting. Yes, I listened to your advice and try to tone down my logic. But it seems I didn't do well enough.

      Sorry for the hidden stuff. I had tried to explain it in my first spoiler. But I suspect that you didn't look at it, did you?

      Regarding the high ball redirecting issue, it works well for me almost every time so I think it was not a problem. But it turns out to be unstable for you guys. Sorry about that.

      Is it because B needs to move fast and it is too slow for P to walk to the other end and walk back?

      Lastly, hope you won't give up and play until the very end. I apologize for whatever thing that frustrate and annoy you. Best of luck to you.
    • ridgerunner
      @mastersifu ..I don’t read the tips or hints normally so never saw the info regarding the budgeable.
      R miss autopilot .I liked the idea behind the dropping of R but then it seemed to stick and not come forward...t
    • mastersifu
      @ridgerunner Alright then. First time for me to know this trick. I wonder why R doesn't come forward too as it is not blocked by anything in his path. In my video,this happens but after quite some time R walks forward. Thanks for playing.
    • Meko Guy
      @mastersifu - No - spoilers are for when I'm stuck and if you need to explain something then maybe you shouldn't use it - I'm just saying.

      The high ball - since B needs to hit the ball sideways, the ball doesn't fall on command and that is the issue.

      I plan to give it another go soon.
    • mastersifu
      @Meko Guy I have a question.
      About the high ball issue, sometimes it will roll down into the corresponding hole. Sometimes it will stop on P head. So, B needs to push the other ball to unfreeze P and let the ball rolls down opposite to the walking direction of P. Is this true?

      If it's true, then there is only one block for P to walk forward after P makes the turn. So i think the momentum isn't enough for the ball to roll. If this is correct, will raising the draggable there to let P walk forward one more step works?
      Almost forget, hope you can finish it. Good luck!
    • Rating:
      5/5,
      Meko Guy
      I'll go full stars but lets consider less hidden. I don't play hidden as I've wasted hours previously without success so I just skip them now. Levels can be hard enough without any hidden. The high ball move - I wasn't freezing P like you did so I had to time it. I didn't need the other ball or lift in that corner. I did the rest as per the video. The mechanism didn't fall for me until B was on the stairs beside it and yours fell with no bots near it? Very complex level.
    • Meko Guy
    • mastersifu
      @Meko Guy Glad that you finish it and thanks for your answer. I had to admit the hidden wasn't my first intention while building. I build the mechanism first but I think it'll look bad if it just left there alone. So I then build a tower around it with windows so as to make it more visible from outside instead of completely invisible.
    • Meko Guy
      @mastersifu - Taking away the water would have helped a bit a the R path would have been more visible (maybe).
    • mastersifu
      @Meko Guy Ok - i just tried and yes, it is more visible as the greenish of grass block can be seen easily. Thanks.
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  • Album:
    My 1st Album
    Uploaded By:
    mastersifu
    Date:
    May 30, 2021
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    Comment Count:
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