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Interesting level with some nice ideas, thanks! @Don G Rowe, I was not able to win just with first ball, in my case it fits in a necessary hole.
Thank you for playing and appreciating the level. @Don G Rowe I clicked on the share button but in mobile I need to send someplace before and take a screenshot before posting. I'll try to sort this out next time. BTW how did you get the first ball to hit the winning block? I tried this and I did not succeed. I'm grateful to have played the level.
@Ítalo Spoiler B stood on the slider, and I moved it forward. Two balls fell down. Raising the inner slider at the bottom knocked one of them over the win.
Tricky level if played as intended. Thanks Spoiler Since you are wanting us to use tricks, then you should consider that B can get down without the lift or even going over to play with R. B can Trip on Air (ToA) and fall off the grass at the starting point.
Thanks for playing @gmacpro . Some tricks are still a bit confusing for me, in case what would be TOA ? Is the trick of clicking between 2 blocks quickly for B to fall?
@Ítalo Almost. Spoiler: How to ToA Tripping on Air, or ToA, involves three blocks in a row, with the third block being rounded, such as a pillar on its side. B starts on the first block, and you tap the third (rounded) block, and just before B gets to that third block you tap it again. Quite a few levels out there that have ToA in them, and one of them - if you want to practice that trick - is "Square one III" by @vince.
@Ítalo I'm not really fond of tricks, but I've become proficient at that one. @Don G Rowe did a level - I can't remember what it's called - that basically shows you what to avoid when designing a level, and it includes ToA.
@D.S.Masters Thanks. That thread is here for anyone interested: https://mekoramaforum.com/threads/design-lesson.552/