1. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice

  2. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  3. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice

  4. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
Axel d'Orsay

Mekoramapolis

My very first level: nice city harbor to visit, take your time and complete the level easily whenever you want :)

Mekoramapolis
Axel d'Orsay, Dec 28, 2019
Playtime and MomoKeego like this.
    • Meko Guy
      Welcome to the forum. I gave your level a go and it was too easy as it only required one tap...... No game play so I will not even rate it.
    • Axel d'Orsay
      @Meko Guy i thought i said it in the description: the level is not meant to be challenging but to be esthetically pleasing. Try rating it on the designs of the builds and so on
    • Rating:
      1/5,
      Meko Guy
      @Axel d'Orsay - I ever rarely read descriptions unless I'm stuck and I wasn't stuck. Since you wanted a rating, I did. The level may have design but all the design in the world doesn't make a good level, game play does. The rattle motor was also annoying as I use my PC computer to play Mekorama and my speakers are not turned off or down. When a motor rubs another block - it makes a noise and to me that's annoying.
      Źàiď likes this.
    • Axel d'Orsay
      @Meko Guy oh i didnt know about that sound... thanks for the feedback. I believe i also said these levels were my very first and therefor im quite new to all of this. Please try and reviewing your ratings as i believe a level's rating shouldnt only be based on its difficulty
    • Meko Guy
    • Jom
      Hello and welcome to the forum.

      Like @Meko Guy , I don't really feel it makes sense to rate a one tap win, but your design is full of features that could have been used in the gameplay. Maybe B (the yellow bot) might knock some of the balls to fill gaps in the route, perhaps releasing R from the vehicle (great looking vehicle btw!), leading to some interaction between B and R to get to the win. There's plenty of potential, :thumbsup::D.

      You might like to look at the Beginner Pack on this forum. It has lots of useful stuff to help you improve your meko-skills.
    • Axel d'Orsay
      @Jom thanks for the awesome feedback! ill definately check on the Beginner Pack, i just finished completing the Abu Simbel level using what people said in the comments to help myself and i already learned a ton of new mechanics and exploits i cant wait to use in my next levels!! :)
      Jom likes this.
    • nGord
      Hi MekoramaForum community: I'm actually going to leave this upload up so as to make the following comments.

      1. Currently the decision is to allow for "game levels" in the Levels section. The first definition of a game level that pops up with a search is:
      source: https://www.webopedia.com/TERM/G/game_level.html

      2. Thus, cards not about gameplay are encouraged to be posted in a respective forum thread; examples:
      - Level Art,
      - Epic, Funny, Troll, Fails - Levels not quite fit for publishing,
      - Game Behaviours sub-forum(for new exploits for example),
      - Level Creation Help sub-forum (for new mechanisms for example).

      3. Since this topic has come up a few times, I started a thread about it a while back here. Please, if you want to discuss any of what I said, (again please) go the Forum section to do so.

      4. I would also like to encourage everyone for being supportive. Thank you @Jom, that was perfect!

      Happy New Year!
    • Hipe
      Welcome to the forum. After played your first lv and saw another lv from you, I have an advice for you: With Mekorama, gameplay is more important than design if you want to receive high rating from player in the forum. If you have both, it's a perfect lv. You're new. But don't worry, you'll know soon.:)
      Gepeto, Źàiď and Jom like this.
    • Gepeto
      Not abble to rate this level as this is not a level but much more a demo. @nGord detailled everything much better than me. @Meko Guy, honestly, it's not very fun to express any ressentment by a rating. :unsure: Just keep it cool, trying to set the good exemple, please...

      @Axel d'Orsay Welcome to the forum. Mistakes happen, the time to learn how to do stuff. But nice design indeed. Maybe a 90° rotation can show more of it on the card ;):

      [​IMG]

      Bonne année en avance :D
      nGord likes this.
    • Meko Guy
      @Gepeto - Come on... @Axel d'Orsay wanted a rating so I rated and it wasn't a resentment rating it was what I actually thought of the level.
    There are no comments to display.