Wow! Really cool level with very nice visual design. It combines perfectly logic with ability skills adding some intuitive tricks. By the way, last step is really stressful... Thanks for sharing!
Should have been a really good level but two major drawbacks. Firstly, the first ball on the fortress did nothing three times in a row( i will gladly add a star back if i was missing out an action here) and i was forced to do a draggable kick instead. Secondly, the final move has no failsafe landing if missed , and is too unfair at the end of a level.
I couldn't even get B going - I got P into the castle but that didn't help. I looked at the inside with MekoStudio and noticed a HIDDEN slider but I wasn't able to grab it and move it thru the walls. Too bad you made the level impossible as I can't play it.
@Mario6380 - If I can't grab the slider then the level is impossible. If you would have left a block open to grab it then I'd have a chance but all devices work differently and I'm out of luck.
I gave your level another go and the lift will not go up so I brought the level into MekoStudio and removed the stone pillar so I could raise the lift. I did win but since I didn't play the original level I will not rate. The rating wouldn't have been good anyway for a many reasons. 1. The opening lift wasn't reachable 2. The P ball isn't very reliable - it fell better (if it didn't fall previously) not doing anything than trying to nudge the ball in the right direction 3. The mechanisms (both) failed to open more than they worked 4. The auto pilot ball takes very precise timing and it's so close to the end 5. The last move is pure luck, I got it on my 1st and only attempt. I, for one, will not play an entire level again to retry the last move and I'm guessing others will do the same.
WOW!! Amazing level!! Really the steps are very challenging,above everything the last one!!It's true that one autopilot was very hard(not sure why) but I think that the path is a great challenge...Thanks for sharing and well done @Mario6380