@ridgerunner I'm aware of very few bugs or glitches, and I've done a lot of levels that didn't really need to think much about what tricks are needed to solve them. This is all I can do. Thank you for trying.
Game was not that challenging, but I must appreciate the surprise of the Ball got latched in the hole so perfectly! Good piece of work!
@delator77 Thanks for trying and rating this, I'm happy. @Pratik Bhalerao The ball is the main thing. Spoiler The hardest part is preventing the sensor from turning on in many places. I guess that's why it's an easy level.
Perfect! I really liked the fact that you made a level that can be passed the first time !! The level is very long - that's why I think it's VERY important !! If you make some instabilities at the level and fragments that are very difficult to go through, then players may not want to go a long way from the beginning. You avoided this at your level - THANK YOU for that !! Of course, of course I really liked the mezzanism, which very accurately distributes balls in all directions !! It is very effective !! And I didn't know how you did it? I will be very glad if you reveal the secret of your mechanism! Thanks for the level
The path was a bit too linear for my liking, but the mechanisms and the tower were pretty interesting! Overall, I would say it's a good level!
Thought the tower was just there to fill in space .. was a nice surprise. Good build, good dynamics, good double use of mechanics making the path a lot longer! .. but not very challenging.