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MekoMole

Manny and Diego

An expanding adventure level. No tricks. Difficulty Medium/Hard. Please see comments for illustration of expanded level.

Manny and Diego
MekoMole, Mar 13, 2023
    • MekoMole
      [​IMG]
      [​IMG]
      It isn't generally known that our Ice Age friends are troubled by ticks (stars) as are so many present day animals, including humans. I've picked up more than a few in my time. B has dug out his trusty tick remover and is relying on you to navigate his way through our furry friends and remove the pests.

      The video solution path is one of several that can be taken but I strongly recommend that the star on Diego's head be taken first.
      B not required to take this star.
      Avoid the blue bots touching the ground to take all stars.

      When piggybacking, a blue bot on B's head, very small steps are advised. No more than two steps with waits in between to stabilise.

      As with all these character levels with internal gameplay, visibility can be a probem. I have provided two large draggable side panels to help. These spoil the appearance but are, I think, necessary for playability.

      Не всем известно, что клещи (звезды) беспокоят наших друзей из ледникового периода, как многих современных животных, включая людей. Я собрал больше, чем несколько в свое время. B откопал свое надежное средство для удаления клещей и полагается на вас, чтобы проложить себе путь среди наших пушистых друзей и избавиться от вредителей. Путь видеорешения — один из нескольких, которые можно выбрать, но я настоятельно рекомендую сначала выбрать звезду на голове Диего. B не требуется брать эту звезду. Избегайте касания земли синими ботами, чтобы забрать все звезды. При совмещении, синий бот на голове B, рекомендуется делать очень маленькие шаги. Не более двух шагов с паузами между ними для стабилизации. Как и во всех этих уровнях персонажей с внутренним геймплеем, видимость может быть проблемой. Я предоставил две большие перетаскиваемые боковые панели, чтобы помочь. Они портят внешний вид, но, я думаю, необходимы для игры.

      En general, no se sabe que nuestros amigos de la Edad de Hielo están preocupados por las garrapatas (estrellas) como lo están muchos animales de hoy en día, incluidos los humanos. He recogido más de unos pocos en mi tiempo. B ha desenterrado su confiable removedor de garrapatas y confía en ti para abrirte camino a través de nuestros amigos peludos y eliminar las plagas. El camino de la solución de video es uno de varios que se pueden tomar, pero recomiendo encarecidamente que se tome primero la estrella en la cabeza de Diego. B no está obligado a tomar esta estrella. Evita que los robots azules toquen el suelo para llevarte todas las estrellas. Al llevar a cuestas, un robot azul en la cabeza de B, se recomiendan pasos muy pequeños. No más de dos pasos con esperas intermedias para estabilizarse. Al igual que con todos estos niveles de personajes con jugabilidad interna, la visibilidad puede ser un problema. He proporcionado dos grandes paneles laterales arrastrables para ayudar. Estos estropean la apariencia pero son, creo, necesarios para la jugabilidad.
    • Rating:
      5/5,
      Denis Nazin
      Fantastically cool design:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:!!! Very similar to real characters!! Thanks for this masterpiece!! The gameplay is also very interesting. Of course 5! Well done!!!
    • Rating:
      5/5,
      ridgerunner
      Superb depiction of the characters. Diego has presence and menace , while Manny looks sad and soulful . Interesting gameplay to go with the great meko art.
    • Rating:
      5/5,
      delator77
      Wow!! amazing design & very interesting gameplay... I did some steps in another order or way but always with logic :sneaky: thanks for sharing @MekoMole ;)
    • MekoMole
      Thank you @Denis Nazin for your very generous response. It was you who inspired the level in a comment on one my other levels, so thank YOU.
    • MekoMole
      Thank you @ridgerunner for your appreciation of the design and glad you found the gameplay interesting. I must confess I haven't seen the later movies in the series but some interesting characters to be researched.
    • MekoMole
      Thank you @delator77 for kind comments on design and gameplay. You are correct, the level can be played in several different ways. The video solution is only my preferred path.
    • Rating:
      5/5,
      Pedro Andrade
      Fantástico jovem, :thumbsup:
      Parabéns!:cool:
    • MekoMole
      @Pedro Andrade
      Obrigado por jogar e uma avaliação tão generosa. Tenho acompanhado sua série de construções históricas ao redor do mundo. Você está tentando dar a volta ao mundo em oitenta dias? :p:thumbsup:

      Thank you for playing and such a generous rating. I have been following your series of historical buildings from around the world. Are you attempting to go 'Around the World in Eighty Days'?
    • Pedro Andrade
      @MekoMole, With Mekorama the possibilities are endless, just use your creativity (which you did perfectly in this project). After I made two original projects (Snooker and Locomotive), I thought of making some tourist spots or famous places around the world.
      Today I'm going to put the "Trump Tower" at 17h, I'm waiting for your evaluation!
      Strong hug!


      Com o Mekorama as possibilidades são infinitas basta usar a criatividade( o que você fez perfeitamente nesse projeto ). Depois que eu fiz dois projetos originais( Sinuca e Locomotiva ), eu pensei em fazer alguns pontos turísticos ou locais famosos ao redor do mundo.
      Hoje vou colocar o "Trump Tower" as 17h, aguardo sua avaliação!
      Forte abraço!
    • Rating:
      5/5,
      Mekologic
      THE DESIGN IS AMAZING!
      :eek::eek::eek::eek::eek:

      The sculptures you created are very similar to cartoon characters!:thumbsup::thumbsup::thumbsup:
      You conveyed the features of the "faces" of the characters very well, and realistic.:cool:
      How much I watch your technological levels with amazing design, I still can't understand how you manage to do it...
      :confused::rolleyes::rotf:
      It's very difficult to calculate the whole process of assembling such art objects:oops:.
      You still managed to add interesting gameplay to all this!
      Super cool level!:cool::cool::cool:
      5 stars! :thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:
    • MekoMole
      Thank you very much @Mekologic for such an enthusiastic and COLOURFUL response. It is much appreciated. I am always very conscious that I perhaps concentrate too much on the graphics of a level and too little on gameplay. Your comment on gameplay is, therefore, very welcome. It is sometimes difficult to create a detailed character within the 16x16x16 matrix of Mekorama, which is why I often create expanding levels. I do an initial sketch on squared paper and then recreate that in an app called Qubism. The advantage of Qubism is that I can create a character larger than 16x16x16, mark out the dimensions of the Mekorama box and work out the shapes which have to fold out.
      Thanks again for your very generous response.
    • Mekologic
      You explained the assembly process in a very interesting way, thank you!;)
      I didn't know you were working with another app as well, it makes it a bit easier to build in Mekorama.:thumbsup:
      I also often put design over gameplay. I try not to spoil the design more than the gameplay.:rolleyes:
    • Rating:
      5/5,
      97 NinetySeven
      Fantastic rendering! You captured their facial expressions very well.
      Diego is very detailed for the minimal number of (Meko) blocks used.
      Manny being proportionally larger and extending or unfolding into the white space has his own character… Mammoth physique, unique spiked hairstyle, eye and brow appearance and the tusks, “WOW”
      5 stars for the design alone as I had to watch your video for the stacking use.
    • MekoMole
      Thank you very much @97 NinetySeven .
      Design compliments from such a gifted designer as yourself are always very welcome. I was particularly pleased with your comment on Diego. This was a difficult decision, model to scale or expand into white space like Manny. I found an extremely useful table on the Net giving the real world dimensions of the characters from the films. Manny is 6m tall and Diego 1.29m. In my level Manny is therefore built to a scale of approx 4 blocks per metre. Diego should only be 5 instead of 8 but that wouldn't allow sufficient detail. I think the discrepancy is acceptable.
      Building in Momma Dino, at 18m tall, might be more of a problem. :p I think I would have to enlist your expertise of multi jointed creations.
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  • Album:
    MekoMole
    Uploaded By:
    MekoMole
    Date:
    Mar 13, 2023
    View Count:
    1,781
    Comment Count:
    17