Spoiler: Trick List - low ceiling (B acts strangely with a low ceiling and may travel over blocks that B can't normally do) - cancel tap (tap some place on the level where B can't go to stop the low ceiling move) Spoiler: Video Solution
Fun claustrophobia level. When i saw the video I thought the lever move at 3:25 was a bit unintuitive, but on looking carefully i see that the result could have been anticipated. Instead i dropped P onto the ball.
@ridgerunner - Dropping P can be bad as you know what can happen - glad you got it none the less. Thanks for P, C and R.
@Meko Guy ..talking of instability , I initially thought the way back for B was to step onto a horizontal P but that was a wild ride!
... cool claustrophobia paths... and there is one ball which has multipurpose. also, nice to see that P TILTING her body... i dont know who found it first, but I learnt from @BangTe...
—Late review. No wonder why only a few players can finish your levels; they are lengthy and demanding. But even though your solutions can be hard to figure out, the hints and the naming convention of the cards are helpful. Looking at the complexity, this one is tough and hard to recommend. I hate seeing two Pillar bots as part of the solution since they can wobble easily, dropping any mounted bot in the way. But the level provides enough 90-degree angled blocks to stabilize the P bots. I enjoyed looking at Ps as they walk on the rotating ball and the rotor for transferring balls around. Great additional components. Great gameplay design as usual. Worth playing.
@laurence.gr - I've never had a problem with PRs dropping mounted bots, assuming the lower P is frozen at the time of mount. I've seen PB wobble while waiting for R to mount which can cause the upper mounting R to become slightly unstable. I'll take note of the issue. Thanks P, C and R.
Low ceiling Tiliting bot You often used on your lvl... So i can see it.. The logis cool and clear... @Ray Aznable i know it from his lvl..
The tilting P doesn't seem to tilt as well now. Around 2:06 in the VS, P no longer provides the claustrophobia for B to move on. Is this an update cause or my play?
@MomoKeego - Same problem as we had with 'Country Run'. P doesn't lean over in the newer version of Mekorama like P did previously.