No tricks are needed. Ball problems are fixed. Thanks @Ray Aznable, @P_simorf, @Sun Eagle, and @mothproof for playing the first version. Spoiler: Hints * There are 2 hidden freezing points for P * There are 2 hidden freezing traps for P Spoiler: P becomes unstable when freezing for R? * Hold the slider to make P stable Spoiler: Video solution
Cute enough, I guess... I'm not really fond of mounting a ball on top of that end of a pillar, as sometimes B won't be able to knock it off. Otherwise, nice freezes. Nice easy gameplay, not too much herding, clean design.
The gameplay is logical yet not stressful to solve. I considered removing one star for the easier bumping of the ball. If it were a vertical rail, the game will be a little bit challenging. I returned the star for the pleasant design. This is also good for those who are not confident in their herding skills.
Cool level!! Very tricky initial setup because P tends to get stuck every chance he gets under that looong bridge. Also the balls dont always roll to where they should. Thankfully Ive had too many practice herding uncooperative bots. Lol. I understand the bare-bones simplicity of the level, it had to be minimalist to minimize distractions. The only reason for bumping off a star is Spoiler because once I was able to herd P up that bridge I already knew what the endgame would be and so was able to get R going down and back up. I kinda wished it would keep me guessing up until the end. But still, refreshing no-tricks puzzle. Thanks for sharing! Edit: The original balls on pillars were, yeah, bit hard to push, but them being flat meant you had to figure out wc direction you should push them. But I like this update too, more convenient.
—I didn't win without balls. I agree with @mothproof. The level has a minimalist structure and gameplay that also makes it shortcut-proof. Briefly, it's a clean and nice logic level.