Wow! Really nice level. Very well designed, cool steps, intelligent reuse, long... Bravo! Thanks for sharing!
This one really surprised me by the end! I admit I evolved on this one step by step, without planning how to do the next one but it is what makes its interesting to me: knowing the big plan but not the detailed one. Thanks!
Good fun, some nice steps. But I'm subtracting a star for a few little things. Spoiler The autopilot felt out of place, dropping B landing on a pillar makes him fall from the level (I ended up letting him fall on Pillarbot), and the grass wedges (a walkable deception) were too explicitly but unclearly part of the gameplay. I think it's difficult to use grass wedges with a nice balance, other than only visually. I did like the visual use of green-topped grass blocks in the walls. And overall I enjoyed playing this level.
I agree with @Block builder about some un-intuitive moves. However I don't consider myself an expert player, still I finished without help. So I guess it's not too hard anyway. And the ending deserves an extra star, as it was a real surprise to me. I had absolutely no idea what would happen untill it actually happened. I've been amused. Thanks
Liked everything bar the mekostudio disguised wedges. Was waiting for a moveable to be pushed to winblock at the end so a big surprise. The move to get B back down was nicely hidden.
Nice use of mekostudio. I am stuck after seeing last step. I like it. Anyway good design. And one more thing Rohit your levels is very logical, Timing, perfection. And looking really visual. So like to play your level. Thanks...........,
@PvB Spoiler I do not find any way to bring B to R. When R goes through the zapper and the slider to the top of the building, and when R throws the highest ball (R opens the B entry path), there's no longer any way to bring B to R.