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Leo Roboskosk

Lever Madness

B feel into a place with levers and some other stuff. Can you escape the monstrosity? If you want help dont forget to look at the comment! ;)

Lever Madness
Leo Roboskosk, Mar 14, 2025
delator77 likes this.
    • Leo Roboskosk
      https://youtube.com/shorts/uOGXkHtv2SU?si=fnNTmm4hZuK2JGQw
      What you should know:

      The levers: 2 levers are draggable, while 2 are automatic, 1 and 2 are draggable and 3 and 4 are automatic.

      Flying B: lever 1 and 2 are levers that can make B fly to the destination it wants.

      There is a zapper: This is to actually stop shortcuts, i actually also added a lot of changes to remove all shortcuts. I fixed the level like 9-10 times.

      Tips:

      Dragging levers: It's easier if you drag the levers inside the place rather than outside. But you can do what you desire.

      Power the levers carefully: Otherwise you're gonna either fall to the ground of bricks or fly to nowhere inside the place. That means you're done or just retry. In the vid are you seeing what I'm doing with lever one?

      Recommendations:

      Confusion?: Look at the video carefully if you still don't understand.

      Don't rush!: Trust me, be chill.
      I'll add a theme for both because why not? And they will be all the same every year:

      Mekorama Monthly Themes:

      Jan – Rising Foundations ⬆️
      Hey, we're kicking off the year with big, bold builds! I’ll be designing levels that focus on towering structures and vertical movement. Get ready to think upwards and take on some serious height challenges!

      Feb – Twisting Hearts ❤️
      This month, things are getting twisty! I’ll add rotating platforms, moving parts, and tricky mechanics to keep you on your toes. You’ll need to think fast and adapt—there’s a lot of surprises in store!

      Mar – Spring Awakening
      Spring is here, and I’m bringing the outdoors in! Expect levels with plants, water, and nature-inspired puzzles that will feel fresh and vibrant. It’s the perfect time to take in some natural beauty while solving challenges.

      Apr – Fool’s Maze
      Time for some trickery! I’ll be creating levels with hidden paths, fake exits, and sneaky twists to keep you guessing. Get ready to second-guess every move you make—because nothing is quite as it seems.

      May – Mechanical Mayhem ⚙️
      Gears, moving pieces, and complex contraptions are coming your way! This month is all about mechanical madness. You’ll need precision and timing to make it through these puzzle-packed levels.

      Jun – Light & Shadow ☀️
      Light and shadow will play key roles in this month’s puzzles. I’m diving into visibility tricks, hidden doors, and contrasts that’ll challenge your ability to think in the dark. Get ready for a little mystery!

      Jul – Floating Wonders ☁️
      Time to take things to the sky! I’ll be creating floating platforms, gravity-defying paths, and levels that’ll make you feel like you're flying. Get ready for some air-based puzzles!

      Aug – Ancient Ruins ️️️
      Who doesn’t love a good treasure hunt? This month, I’m designing ancient ruins with crumbling paths, mysterious temples, and hidden secrets. It’s time to uncover the past!

      Sep – Puzzle Precision
      Get your thinking caps on, because this month is all about precision. I’m focusing on brainy puzzles that really make you think. Each move will need to be well-planned, so get ready for a challenge that’ll really test your logic!

      Oct – Haunted Havoc
      Things are getting spooky! I’ll be creating haunted levels with eerie designs, hidden dangers, and a creepy atmosphere. Expect ghostly surprises and puzzles that make you feel a little uneasy—but in a fun way!

      Nov – Clockwork Complexity ⏳
      Time-based puzzles are the star of this month. Expect moving parts, sequences, and plenty of timing-based challenges. Every second counts, so get ready for some intense, precision-driven gameplay!

      Dec – Festive Constructs
      To wrap up the year, we’re bringing some holiday cheer! I’ll be building cozy, festive-themed levels with decorations, surprises, and puzzles that capture the spirit of the season. It’s all about celebrating the end of the year in style!

      Remember…only 3 out of 10 levels every month will have these themes. No more than that. 9 out of 31 in oct and dec.
      Here they are:

      March: Type of levels
      14th: A level with levers (posted)
      17th: A number level
      18th: A house level
      23rd: You choose the level
      24th: A level with dozen of balls
      30th: A dice level

      These are the types of levels I will do in March. :rolleyes: . But I' m not sayin' the names because why would I? Enjoy the new level! :D

      Some yk....emojis they dont tend to actually appear in the Montly level themes. Idk if it is because they are forbidden or js it is what it is.
    • Rating:
      4/5,
      Denis Nazin
      Good short level with nice design ;) Thank you
    • Leo Roboskosk
      @Denis Nazin Thank you. I thought it was bad video and level, but turns out i actually know how to do my levels, i js need to be more persistent and show that i can be positive at the same time. I try to make my design simple really well to make it enjoyable for most people, but not all turn out as i expect. Thx for playing and your welcome! :D
    • ridgerunner
      I don’t like having to use manholes that are basically unstable. My win was shorter as i used a SSS.
    • Leo Roboskosk
      @ridgerunner No worries. Im not Like Denis Nazin or any other pro level maker. Thats why i tend to do more mistakes in making them, but i fix them all i can so...if you don't like it its ok. I gotta treat everyone with respect even tho ik my levels are really bad. And they are unstable because what was i supposed to do? There is nothing i can do to make them stable. Not trying to be mean js telling that i make levels the way i think i should. And i think i searched SSS its Stair Side Step, i didn't know it was a thing. Thx for playing! :D
    • Rating:
      4/5,
      delator77
      These jumps are unpredictable, which generates multiple solutions/shortcuts. I got 2, but not the intended one. Thanks @Leo Roboskosk ;)
    • Leo Roboskosk
      @delator77 Oh, yeah i totally get what you mean. But there are times when you can fly really high. But shortcuts are easier in that level. Ridgerunner did smth else called SSS. Like how is that possible? Thx for playing! :D
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