If I could, I'd rate you a 3.5 stars on this one. Spoiler For me, the dosage of "timed tapping" is a little high to make it past the windmills, but herding the column R bot more than made up for it.
@Don G Rowe Thanks for rate this one, I hope you enjoy it! I'm still learning to make more challenging design, this time, I build concept "quick tap", and your comments and your rate tell me if this concept really works, hehe thanks dude.
Unfortunately, I refuse to rate this level and in fact might suggest that you take it down and make some changes. I had no problem with the timing of the zappers and in fact that was my favourite part as I found a really easy way to get past them. My first little complaint was that the whole little-R bot section was redundant. Not only was the bot and ball not useful to anything, not even as a red hearing, but the draggable did not change the gameplay. There was also a minor issue with the pillar-R bot getting potentially stuck past the lift, but that can be excused as something the player just has to look out for. What I cannot excuse is the near-identical copy of Original Level #22, Head Above Water, as a major part of your puzzle.
@Khudrat Ahaha thank you dude! Thanks for like my avatar and rate this level design! You have great avatar too!
@nGord Wow your awesome! Yeah you know the R-bot with ball it just some variations haha, because I dont know how to add more trick! I try to make big design but I dont have an idea. And yes! R-bot with pillar its copied from Martin Magni Design! Thank you for correct my design! You know I'am still learning to make level design! And I'am sorry if my design makes you little disappointed!