This level is categorized as random, though it is a tricky puzzle. There is (random) instability involved. Mostly involving the main mechanism not working, or swiveling so much, B could not cross it. Other things that annoy me are hidden draggable blocks as part of bigger movable objects (requiring many camera rotations), a non-recoverable springboard stairs onto a slider (which increases the chance that B will land on the grass in front of it), two rather large but useless and inaccessible or dead-end paths, and the fact that ToA is required without a hint/aid for this. One of the times can also be managed with an unstable shifted autopilot, but as it unstable, not preferred by me. I appreciate the overall 45-degrees layout of the level, that is what initially attracted me to the level. I also appreciate a challenging, complex, or difficult level. In my opinion, this level did that in sadly annoying manners. Please take this as constructive critisism from a player perspective, I do appreciate the effort you take.
Woah such a long description for the level... Well actually all of true but the part that the swiveling bridge can be crossed with B's speed used with accurate timing , and spring board stair could be completed if at the right time right place is clicked (after the jump) And yeah I will take that as a constructive criticism... Thanks
Interesting and surprising mechanism. It works fine for me. But the trickiness in some parts should be enough for this time now=P.