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Erick

Jump.

2 ways, 1 is true. Nothing hidden.

Jump.
Erick, Dec 24, 2018
Playtime likes this.
    • Erick
      Already experience, now I will give me time to create a level worthy of sharing, thanks for commenting and supporting a new user with a lot of desire to contribute to this wonderful game grow.
    • gmacpro
      @Erick - I wish you would share your levels by using the SHARE button. This button is in the bottom right corner of your card above. It provides a much higher resolution card. The QR code on the card above will not read on my device so in order for me to play, I must use additional software to zoom in on the QR code and enlarge.
    • Rating:
      3/5,
      gmacpro
      Obviously your definition of hidden and mine are different. I decided to start with the entry furthest from the win and after 2 attempts at missing the small surface, I landed by accident on the large lift (the one with three and one). You know the result from there. I wanted to see if all entry points lead to the win and the zapper may have been visible but the route wasn't so that is HIDDEN to me. I tried another route and B got stuck for a bit but because it was HIDDEN, I not sure why. I went with 3 stars for the toss requirement (not a fan), the hidden routes and I may have found a shortcut.
    • Rating:
      3/5,
      delator77
      I sincerely preferred the previous version:sneaky:Thanks for sharing @Erick ;)
    • Rating:
      3/5,
      Don G Rowe
      Better than the original, but relies on a "lucky" toss to get in position on the slider leading to the win. By "lucky" I mean that the move is not easily repeatable. We also refer to this as "unstable." Ideally, a player should be able to reach the win using the exact same moves every time. I think you'll find it easier as you build more, so keep at it! :thumbsup:
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  • Category:
    Precision/Timing
    Uploaded By:
    Erick
    Date:
    Dec 24, 2018
    View Count:
    1,091
    Comment Count:
    5