I'm not sure if B found a shortcut but I missed a lot of the level. Question? Why have stairs with a zapper hidden? You want B to go down the stairs and get zapped? Just don't put the stairs there has the same result. Spoiler: Shortcut? B gets pushed over one row, does a SSS onto the lower level and pops up and pushes the ball and the win is triggered. It appears that you wanted B to do a ToA after the stairs but the SSS trick works faster.
Whoa! Unexpected check mark. Must be a shortcut. Spoiler: What I did Nudge B with nearest slider. Side stair step to reach launcher. Toss B up. Tip ball = win
@Redeath It's a fairly well known exploit/trick. You'll find a video lesson I put together that shows it, and other things that can lead to shortcuts here: https://mekoramaforum.com/threads/design-lesson.552/
I liked the use of two separate balls , each of which can trigger the win. I also liked the many ways to get to the high ball.
I like this level!! Fun gameplay with two soltuions(I like the second one,with P) and very nice designed!! Thanks for sharing and well done @Redeath
@Redeath I noticed that P was involved in both solutions but for the highest ball I used SSS...My bad
Revisited and see that what I found isn't a shortcut, but just another alternate solution, to go with the other two equally quick ones ... both of which involve tricks ...