Nice strong level and much easier to pass the spinning fence (albeit B did fall once or twice) at that point. The rest was follow the route. The 2 balls on the left as the level starts were starting to drift away by the time B got there but B did pass. Thanks
Much more stable in terms of ball destination, so well done there. A bit more "open" on the architecture, which gives the look of a "wireframe" or other developmental prototype vs. finished piece, but that's perfectly fine. Strong effort and good result.
@GFJ @gmacpro thanks for leaving a comment. I can't figure out how to the second ball can go in his hole in 100%. The spinning fence are more easier than the previous one
@Don G Rowe after two days I finally get the perfect version of it (still a little problem with the second ball sometimes) Thanks to leave a comment. And yes I love the levels who looks like a "wireframe". The ones were you can't see the B albeit are not fun for me. (My English is not perfect I am French )
I like the open framework of this design and enjoyed the game play. That is, I enjoyed it right up until the point where I was headed for the win Block and saw the open space and then the ball up at the top that I had missed. Fortunately, this was a level that allowed for recovery without a restart, and I was able to send B wending his way back up to the top to complete the missed task then all the way back down to the bottom to complete the level. But even with that mistake I had a good time playing this level. Good job!