1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice
Makl

Identity Theft (New)

**Updated Version** B decided to act like R today.

Identity Theft (New)
Makl, Sep 17, 2019
delator77 likes this.
    • Rating:
      5/5,
      GFJ
      This is a pretty complex level. B must work together with the two Rs but if everything works out well, B can walk to the win.
    • Rating:
      5/5,
      delator77
      I saw some differences in the design but not sure if the gameplay changed...Anyway,very nice logic/cooperation where you must use your head:rotf:Thanks for sharing @Makl :thumbsup:
      Makl likes this.
    • Meko Guy
      Very disappointed with this level as you didn't fix the issue were R may not get off pillarB at the same height. R will get off and go up the stairs and back down but may not walk over to get the pillar / rail / ball. If you want I video, I'll show you again.
      Źàiď likes this.
    • Makl
      @Meko Guy I didnt chalk it up as an issue since just slightly giving pillar B enough time to stop wobbling before allowing R to cross is all that you have to do to prevent that. When R is stuck, have you tried just slightly lowering the slider pillar B is standing on?
    • Makl
      @delator77 It is mostly the same. I prevented B from being able to skip any balls, removed the annoying momentum run at the beginning, and just added a bit to provide a more satisfying end.
    • Meko Guy
      @Makl - No you are wrong. Here's the video from your previous version but it's the same problem. There's nothing you can do to get R across when this happens. It's not about B wobbling at all.
      Źàiď likes this.
    • Makl
      @Meko Guy hmm crazy!! I have never gotten R stuck in that particular spot before.
      Jiggling the slider B I standing on doesn't release him? Hm I will have to figure this one out.

      I really appreciate your diligence. Your input has done wonders for my level building.
    • Źàiď
      Hhmm:( I had issue like @Meko Guy ..never thought how they could be able to finish the level unless they do in unreliable way ..
    • Meko Guy
      @Makl - Here's the card. Two examples, one always works and one may work. Not the height of pillarB for each passing. With B on the brick, P is higher and therefore R will go up one level. With B on the stairs, the P is the same height and therefore R will pass. With B on the stone, like the brick, P is higher and R may pass but only some times. With B on the inverted stairs, P is same height and therefore R will always pass.
      [​IMG]
      Makl likes this.
    • Makl
      @Meko Guy VERY useful. This is an easy fix, then! Much easier than installing another vertical slider. Thank you.
    There are no comments to display.
  • Album:
    The Pile
    Uploaded By:
    Makl
    Date:
    Sep 17, 2019
    View Count:
    1,675
    Comment Count:
    10

    EXIF Data

    File Size:
    416.2 KB
    Mime Type:
    image/jpeg
    Width:
    720px
    Height:
    1280px
     

    Note: EXIF data is stored on valid file types when a photo is uploaded. The photo may have been manipulated since upload (rotated, flipped, cropped etc).