Great level! I appreciate the fact that it is well balanced: the zappers are not making it too hard. If I were the designer of this level, I would probably have added some autopilot with zappers or timing challenge. But you made it more laid back and it's fine Spoiler Some might tell you about a shortcut using sideway stairs, right at the beginning. That's not really a problem
Oh dear, there's another ... Spoiler: Shortcut After dropping the first ball, stand B on the second stair. B gets zapped and the body gets pulled over the win as ZapR makes the turn towards win. Discovered by accident.
Laid back non-tricky level with intelligent and anticipatable traps. The shortcuts are fine for me, as I think one shouldn't default to tricks if such a clean path is available.