My first ground hill level https://mekoramaforum.com/media/ground-hill.14416/ Please give criticism and suggestions to make me more enthusiastic to make a level.
Although this type of level has been done before I thought this one was very well designed. Timing was required and there were clever R traps and i fell for them at both ends. I liked the extra move needed to get R onto the metal cylinder . And when I thought everything was ready to get the ball pushed I realised more work was required .
@delator77 @ridgerunner Thank you, I will make the third version of this level, any suggestions for adding game play?
And who already played at the first level, don't you want to try the second version? @Block builder @Jóh @GFJ
... I dont need long explaination for this. that mechanism is new for me and they are amazing... thanks for sharing. how did u get the idea?
Spoiler: shortcut top ball is actually doesnt required. the one to make R jump and land on strange stand alone stair at corner. i see u put that ball only for option if player dont know how to drop R using black rotating dragable
@Ray Aznable For shortcuts, I didn't realize that there were shortcuts for falling R, but if I change what to do, I'll just let it go.
@Ray Aznable I got the idea from my old level. https://mekoramaforum.com/media/speed-up.14543/full https://mekoramaforum.com/media/ground-hill.14416/full And from the level M.r @richardfu_ https://mekoramaforum.com/media/hill-tour.12077/full