I have edited out this comment as i now realise that the designed gameplay was probably more complex than i had thought and i had given too much away.
There are two problems with this level. Firstly, as usual the gameplay can be bypassed by flipping the Free Draggable over the fence and going direct to the winblock. Secondly , a fast shuttle of the ball by the draggable gets the ball across the gap. I did like what i think is the designed gameplay
I really love the design! Thank you! The gameplay is also interesting. To avoid a short path with FD, in the future just make a two-story fence from any blocks (to be nice, I usually make a fence and rails on top), then no one can throw the FD. Thank you for an interesting level. I wanted to put 4. But, I want to raise your overall rating, so I put 5. Especially since really like the design, and the gameplay is non-standard (I like it)
Here is a video of my gameplay which is hopefully the same as that of @Denis Nazin Spoiler the rapid tapping is an approximate indication of the travel of the ball Spoiler: Video
@ridgerunner Yes, my gameplay is the same except for one thing: Spoiler I didn't drag the top FD through the tunnel. I pushed, thrown the ball over the hole. I liked your method. I wonder how the author intended?