Unfortunately, I like this level less than your first. Again it's a trial-and-error style of play, but worse is that the levers that we're suppose to manipulate are free-draggables that don't respond well and can even be pushed right in to the tower and thus lost. I feel like the construction could be improved. A hint as to how to get the elevator released as a design into the wall of the tower would turn this into a code type puzzle and make it more fun. For your consideration...