Welcome to the forum. I'm never a fan of quick start levels and also not a fan of zapper dodging. The opening also had a very small window for B to get to the stairs before a zapper and it took around ten attempts before the balls fell in my favour so B could go. I look forward to seeing something else from you.
Maybe the design should be better but I had FUN with the gameplay,avoiding Z... Thanks for sharing @mugitya Btw,welcome to the forum
Hi and welcome to the forum. You've built a typical gauntlet, or "Zapper dodge" type level here. The twist is, unfortunately, a bit random, as the balls have to fall just the right way in order for B to get past the first group of ZapRs. All he can do is wait and see ... I don't know if you've noticed, but R bots standing on draggable blocks are "frozen" when the circles are lit, so it is possible (with some quick tapping) to get B to the top platform while holding the second ZapR in place, making B's walk to the win much easier.