Spoiler: Info DUMAI Expo are Event, like Night Market, with very many games in there. I'm always go there every year, but I never go there again since I move to Medan City 5 years ago. I hope I can go to there again If you want know more, you can search it on Google Spoiler: N.B. Careful at Traps and Annoying Low Ceiling Effect
I presume its not a PPB stack to finish as it’s too unstable but I cannot see how to make PBP finish which looks more stable.
Loved it he level although it took me a bit of thought to get the finish and trying to time lifts so as not to get bots stepping by mistake wasn’t easy , but i finally got the PBP stack.
Finally got it. I missed an important step with PBP stack. Wow, a complicated level from start to finish. Look like impossible but not. Awesome.
Great logic/cooperation level...Very FUN challenge...Thanks for sharing @Volt Btw...Reading my Meko-Friends comments,not sure if my stack was the intended cause I win with BPP stack,I mean,B under over two P...was stable & won on my first attempt
I gave up as the level was too busy (tight and therefore hard to see - even with the new Mekorama version, it was hard to see) and the traps were annoying as one needs to restart. Too bad you needed traps as the level was challenging enough as is.
@delator77 ..the BPP was unstable for me with P spinning and not wanting to step off.. Spoiler: Get PBP place P1 on high step and have P2 on B on draggable. Raise draggable and tap step and P2 falls onto draggable so that B can now step onto P2. P1 steps onto B.
I can KINDA see the ending needed here, because I came near to it, but not exactly close. I played this level, no exaggeration, over 200 times, and restarted to drop the balls, which have irregular falls, into the right spots. The few times I got the most critical one, releasing the P back-and-forth sentry, to the play area, the logic fell in place, but the skill level was past me. So bravo for the design, and I would have rated this 5 if I could have just completed it.