I make this level for my favourites Logic Author, @D.S.Masters. I'm learn a lot from you Hopefully, you're like my level
@Volt His levels have a lot of second floors with rails as fences so that the player will not attempt to perform boogie bot bug. I hope the relaxing feel of @D.S.Masters ' levels is captured in your level.
The second last ball needs care on release but i think it’s fair as there is logic to it. I enjoyed the rest as well.
@ridgerunner Yes, thats are the other function of slider, for help released ball @delator77 thank you
@Volt I reckon you have captured the essence of a @D.S.Masters level, , - I saw the image and thought 'Oh good, a new Bullwinkle', then afterwards I spotted it was a tribute, ! I haven't played yet, but I am anticipating fun!!
Nice level - the opening had me confused for some time as I wasn't seeing the way. After that, it was smooth sailing.
I really can't rate this one as it's dedicated to me... and when I first saw it, I was like "Are you kidding me?" You've got some of the essence of what I do, including ball order, re-usable paths, and R herding. The only real problem that I see is the second ball that R hits (mounted on the eye at the top of the long stairs) - sometimes it bounces out of its landing zone. Otherwise it's pretty nice, easy enough to figure out, and with the new viewing angles tapping is easy... but I'm not sure whether to be flattered or embarrassed.
@P_simorf Actually, the rails are more to prevent B from falling off the level with his sheer exuberance, but yes, they also help prevent BB and ToA.
I can rate this one as a very good tribute to a great member and his submissions. A satisfying recipe of rails, lifts and ball drops, robot coordination, and just the right amount of shadow covering the corners which may (or may not) be important parts of the winning path.
@wbogacz Yeah, I guess I do tend to incorporate shadows here and there... sometimes deliberately, sometimes not.