In case you find it tricky, try Conquer I before this. Spoiler: Read this if you have trouble in the beginning area Make sure you only move B when the overhead slider is moving up -- no need to push the ball early. If you push it early and run back and forth, B has a higher chance getting accidentally zapped. Spoiler: Tutorial Video HERE
(Haven't tried it again, but I finished the previous version) Amazing action level! It was full of new, but intuitive tricks, carefully put together to give the ultimate action experience. It felt a bit @vince-ish, which is great! My only complaint is that it was a little hard to see in the last part (you don't really need to see the hidden parts, but still). Thanks!
@Frenzies Thanks For some reason it worked fine even on my old iPod touch (solved despite the low frame rate) so I have no idea what's wrong.
@Khudrat Thanks! That part was supposed to be in Conquer I, but I had trouble finding a stable way to drop them. But I guess it was a great decision to have kept it for the sequel Spoiler The walkable rail was the key to make them fall easily. It has the smallest contact surface so that R's legs aren't so sticky
Impressive mechanisms ! Spoiler One time, B stopped when pushing the rotating arm. I have already observed this when B is disturbed by an obstacle during autopilot.
@vince Yes, that happens sometimes and it doesn't seem to be fixable (maybe unless I change it to something like @Khudrat 's Wheel of Pain). Anyhow, thanks for playing!
@Muslim Arizzy Thanks! I saw that most people found the first one easy so I thought it'd be fine if I make it slightly more challenging. Maybe I should keep it simpler if I'm gonna make a 3rd one......
Six stars for you my friend! Here they are: (appropriately, the security code at tinypic.com to upload that image was "ceiling fan" ) Ok, not to give away anything I'll put my review in a spoiler. Spoiler: Review Ok, so I really like this level. But let's start with the bad stuff. The ceiling at the start would often not lower, and B got zapped quite often while walking around the eye. I figure because he steps on the lower parts of stairs. But luckily it's at the start of the level, so a restart is quickly done. Next comes the "motor boat". I had no idea what to do there. So after some time I figured something automatic should happen, and just send B to the stair and moved the draggable before he arrived. Then came the first great surprise of this level! Only some attempts later did I also see the "tree" falling at the end, also nice. So then B goes up. I kept looking for ways in which B could climb as in part I. After trial and error I discovered the nice "Zapper push" mechanism, in which B is like the engine. Great surprise #2! On to the final part. Again, no idea. B keeps making circles. Moving that draggable prevents a way back. Hmmm. After some time I also saw the shaking bit of the beam at the ohter end, but at that time I did not realize it was a beam. Again I figured something automatic should happen, so while B was walking in circles I just moved the draggable. Wonderful surprise #3! The first time I stopped B too early, the beam was blocking the path on top. With B's own momentum I was able to reach the win, but I played the level completely once more, but properly. This level is worth it!