The effect is great. But I only needed to use a small part of the level to win. Maybe not the intended path?
A bit easy despite the size of the map. Was hoping B could explore more of the place seeing it exuded a cool mecha-forest vibe. The short gameplay is probably just as it should be considering the dizzying aspect of the level. Thanks!
Worth developing this idea further. I like the interactive levels, but would like the design to lead me through the whole space, with some resting points, as all that movement is pretty scary for little B!