I thought I played this level before and then I seen your description. The doors worked better this time but they were not nice and smooth like they have been. You had a few risky moves like the opening but if B bounced too hard, restart again. The other was in the lower corner, the B slide/push but you had a recovery point so I didn't need to restart. The level looked a little unfinished and too bad B must die to win.
@Meko Guy I appreciate the feedback. B doesn't need to die to win, there's a bit at the end where you can go through a door at the right time to avoid the zapper bot
@snug - Thanks for the feedback. I see the other way now but you also have a HUGE shortcut. B gets pushed off the platform into the water and goes over to where the win is. With door opened, as Z walks away, tap by the win, close door, rotate screen and tap win. Requires precision but that is the category it's in.
@Meko Guy Bah. I had a gamebreaking thing like this in the last version, too. It seems like there's always something like that even if I try hard to prevent it. Apologies for reposts of my levels
@snug - Actually, there's a much easier way. Push B off and go to the door by the win but the 2nd door. Push B up any time as Z isn't there and go to the win.