That was fun! The level was visually pleasing. It looked a little like @KPACABA's Turn and Go as the glyphs popped up from the water. There weren't much shadows, thanks to the windows. Odd how the original export's QR Code couldn't be scanned, though...
Hahaa! Very clever - I was stunned to see how it works with several blocks occupying the same space at the same time. Kind of eerie! Is this something new? I've been absent for a few days - have i missed a new exploit?
@trids It's the ghost block technique. It's actually pretty old. Surely you've seen @meko's Passing Through? That also uses it.
@Frenzies - the original QR code works fine for me. Did you try zooming in on it in your browser and taking a screenshot?
@trids No problem, and I didn't do that, as that would turn out as a screenshot, and not the original export. I figured that it would be less of a hassle to just use @richardfu_'s already enlarged QR Code.
Well, **** - one of yours that I can actually figure out. Nice design, though I'm not sure why the 'base' of it is so tall, but whatever. It should be noted for everyone that only one 'lever' can be used at a time, or else they interfere with the others.
Nice level. Thanks! Question: was it needed the ghost block instead of just ferl the spaces with real blocks? Just curious...
@chemi Thanks! First of all, this level is quite different from what I planed at first. My plan was to have a clean surface made of fences and have the glyphs emerge from it. I think it would be a cooler effect. Sadly it failed - the bot refuses to walk on the glyph when it's the same height with the fences. So I had to make the glyphs a level higher and create standing pillars for the bot. Back to your question, I think I still cannot use real blocks because they might get stuck with the standing pillars while rotating.
I wasn't the first to solve it at home, but I really loved it. The first impression was the beautiful design then the wonderful entertaining. Great times. Thanks a lot!
Thanks @richardfu, I asked because the level was cool but the impression you get moving blocks is that it is buggy. Anyway, I really enjoyed the level as usual. Thanks a lot! Waiting for next one...