Spoiler: Tricks -I think low ceiling has once again an effect somewhere, i'm becoming tired for saying this every time -I don't know if this is a trick, probably not: When pillar B gets stuck in a corridor with a low ceiling, you tap a block 2 blocks or more away and B kind of flies of the corridor
No tricks were required in this level. When I first opened the card, I was impressed with the design and clean look. Upon playing the level, B had lots of corner / low ceiling issues that I assume was apart of the game play so R would drop the ball before B got in position. That part wasn't fun as the shoulder rubbing at the start is annoying and it's very very tight if R makes it out 1st. Aside from that, good level - thanks for sharing.