I dropped a star for the annoying man hole. B kept getting stuck in the man hole and fell out. I did it slightly different so B only needed the pass the terrible man hole only once versus the three times you did. The ending ball move was very risky for two reasons, no rail to ensure the ball would make it and B may get on the ball but it worked for me as I was only attempting it once as it was the last move and I wasn't replaying the entire level.
I use the translator and I don't understand what you mean by Man hole, for the rest you're right in fact a guide for the ball would have gone well in the end
@Andrea gerbillo - You didn't tag me so I didn't get an alert. To tag simple add the '@' symbol followed by the person's name like this @Meko Guy. A man hole is a vertical slider. The one that catches the ball in your level. B can fall in and get stuck. If you used a rail then B doesn't get stuck.
Very creative design! I had some trouble getting the ball over the hump, but it was a satisfying win when I did. Nice use of the ball.
Great looking mice and fun gameplay with clever use of the ball for the finish. P.S. just looked at the video to see my finish different. Did it in one go tapping the far end and lifting the ball slightly so B keeps pushing it into the hole
@Meko Guy ok, if I understand correctly you mean that instead of being like that https://photos.app.goo.gl/acuEuZp3atX7KdyN7 would it be better this way? https://photos.app.goo.gl/EquPegrUn4229RL19
@Andrea gerbillo - Yes that appears to have resolved the man hole issue. Something to consider on future levels. Another minor item you may want to consider in future levels. Finishing off the rails so they are closed will make a level look much better. Here's an example of having the rails unfinished versus finished. Both side are identical in game play but one looks done while the other looks like it's still being worked on. Spoiler: Pic