Back to super complex levels that i like. It was complex because R got squint and fell then I struggled to repeat my gameplay. My win was similar but varied at the two minute mark when i used different bots to move R . Also i made a major mistake in presuming R would turn and get frozen from both parallel steps so i made sure R never went down the outside step giving me a lot more work.
@ridgerunner - It wasn't super complex? Maybe a bit obscure but we toned it down again. Thanks for playing.
Such a complex level and I could see the win I knew the this way gonna lead to win But somehow some annoying things happening and I left playing this level And I had to watch the video and the same ewy you did the same way was In my mind that Its R win 1) R will get freeze if there's no P head after releasing (I think its not necessary to freeze R) 2) Dropping the 2nd ball pay attention to the mech right side ( which is not annoying but if you forgot you mess it up) 3) it is a bug maybe when my P step onto the ball (First ball) to go further if I'm on the bal more then 2 sec My P can't move like stuck on the ball even on same surface or ground level 4) Also R sometimes becoming unstable on the stair side if your P is tooo near the R idk why and falling off the level 5) also the first ball sometimes if you drop it it won't come out and you have to restart idk why You know the way so you can win it easily but it becomes frustrating to play after getting stuck on mid game and you have to repeat everything. Apart from this Well managed Complex level too many variations trial and error Glad to see gmacpro back again
@HaseebDemon - Point taken but most of your unstableness can be avoided. To address your issues: 1. Yes R needs to get frozen if P isn't in place because if R doesn't freeze then the game play is different as B has time to get around 2. One should always ensure the ball being dropped has a clear path 3. B can wait until the right time (it's not high precision) to drop the ball so P will walk away and turn around before stepping on the rested ball 4. I'm not sure where you mean but if you mean where the rotor is. B can go up and redirect R onto the lift and as R walks onto the lift, R will become more stable. 5. The slider is in the correct position for the ball to do it's job. After all the bots have done what they need in the back, then drop the ball after it's not required any more. I've been there before playing a level and getting frustrated but I have found that putting the level away and coming back to it later can help. I say can as sometimes the level is just poorly designed and all the patience in the world will not help. I do thank you for playing and on behalf of gmacpro - Thanks for P, C and R.
@Meko Guy Thanks for pointing everything out. It was a good level but you know sometimes it gets frustrated But For Point 3 I mean My P when I drop the ball and I'm on the ball or i use the ball to crossover if somehow i wait 2 sec while my is on ball I get stuck for point 4: When R keeps rolling on the stairs it becomes unstable ( Its not the level fault ) but maybe a strange thing For Point 5: I mean the first ball which is kinda hidden and you have to drop it the ball was also not reaching the end in some game plays Else then everything is good and very complex
Holy smokes! Well, I do think this is super complex, since I found a shortcut. After R dumps ball to unfreeze PR, B redirects R so B stacks on PR, R dumps third ball, mounts B, B takes R to win. I couldn't finish watching the VS, I was getting so confused. My way is much easier.