Original gameplay in a castle(-like) level. The logic with the facade is nice, and so are the ball paths behind it. It was fun to figure it all out.
I don't know what to say. It's like I keep going back and forth with my feelings. Seriously though, amazing level: Beautiful and intuitive (easy) while still satisfying. I loved how foolproof your design was. I even got to use the stairs back onto the level and I think R's path is impossible to mess up. And again I love the contrast between the grass and sand blocks. Well titled too. All together very creative! Thank you for the play!
Wow! Really great level. Another logic master piece to the list. And with an amazing visual design. Congrats and thanks!
Excellent. The design is great (it could use a little symmetry, but that may be just me...) and the gameplay, although easy enough, is still satisfying to figure out. Really nice to play a level with no hidden elements or weird tricks, just logic.
I think everything has been said. Great lvl, very nice design, not too hard yet still puzzling, and no hidden stuff. Well done
Took me a little while to figure out, but I finally got it. Beautiful design. The only thing I don't like about this type of level is that the squeezee often gets popped out.
No matter how I try, I can not appreciate enough about the beauty of this level and the intelligence of its designer.
Awesome as usual. The path is well thought and the switching design is nicely rendered as a double meaning concept. Thanks!
It's like a throwback to your old level Control Room. Nice architecture and of course what @nGord said.
As usual,great pure and clean logic level...Nice cooperation level!! Thanks for sharing and excellent job @Star Penguin