... maybe if u @Anomynous want to include this Bending P claustro concept to ur next map, u can mix it with R bot walk on B claustro. to secure stability, not depending only from one way.
@Ray Aznable i recently know about this move in any @Frince level Its a good and sweet move. Yeah I'll use it
Great move...took me a long,long,long time to figure it out...but it was worth it...Great design & FUN tricky gameplay...Thanks for sharibg @DDD
I don't think that B move to get around P works anymore. B lands in the water every time. Can't herd P.
@MomoKeego Yes, this level was broken by the updates. RZK used some fancy tricks to solve it, but that's not the original solution. I'll see if I can fix it.
@MomoKeego This updated card seems to work. Not as elegant as the original, but still fun. Spoiler: Updated card for newer versions of Mekorama Here's a solution video with the original gameplay that works with this card: Spoiler: Solution Video
@cimarronline Still a problem. PR, in my game play, is knocking the ball on the right side half pillar the wrong way, every time(8 times).
@MomoKeego Okay, I changed that updated card above. It seems to keep P from accidentally bumping that ball.
@cimarronline Oh yeah, much better. Thank you for helping out. I'm impressed with the fixes you provide. It's like you're the Gaurdian Meko Angel, coming to the rescue. Kudos to you!