Liked the going down part. Wasted time at first as i guessed the wrong stack size then realised it wasn’t possible. Realised the fenced draggable would be a freezer and that gave me the gameplay. Thought my move to trigger the ball would not be the designed move so was a bit surprised by the video.
@ridgerunner - Ya the fence slider was required as P would become unstable more often than not so I figured, if the player can get that far, then let them at the win. Thanks for P, C and R.
As usual I did one step different but used all the elements...Nice level...Thanks for sharing @gmacpro
@gmacpro Jajaja,you know my friend,I've got a lot of levels made by you in my "unfinished levels" folder
@delator77 - Well, I only have a few more to post and then I don't have any more.... I'm stopping at 400.
@gmacpro Seriously? Are not you going to create more levels? 400 levels is an impressive figure ... But will you still play Mekorama? I hope so, you are a veteran and emblematic creator and player ... I hope it is not a goodbye
@delator77 - No, I'll play for now. You are not a creator so you enjoy just playing what ever is out there but I do both and it's seems lately that many members here either play or they build but not both. I've spoke to many authors over the past year(s) as it appeared that I was supporting them but they weren't doing the same. After many conversations, I've received lots of replies and too sum up many author's replies - They are too busy to comment but will take that time to make more levels. Sounds a little self centered as it may take me 3 days to a week to completely create a level to get one or two comments... Of course that isn't all of their replies. Many just can't play my levels due to their complex nature. Anyway, I'll take a break and decide what will happen....