Super clever on many fronts. Spoiler I think this is the first time I've seen ball trigger a slider/block move in a level. The part with fake B-Bot dropping a the real B-Bot rising was really cool. Finally the R-Bot's push of bar at the end was just great.
@chemi Just so you know, there are some "bugs"in this level. Spoiler The 2 slider bars which freeze R-Bot are technically bugs. Some might argue that R-Bot pushing 3 blocks at once is also a bug. The duplicate B-Bot was created a bug in the game, but that's really a cosmetic rather than functional thing. Most really good levels utilize some bugs in some form. I drives me kind of nuts when complain about corner case physics in the game... they're certainly there but they are heck a lot of fun to design with. They make some of the really amazing stuff possible.
@retrograde Spoiler Actually, I have used ball-triggered slider mechanisms several times already, although I usually keep the mechanism hidden so it may be hard to notice. Some examples: Selling Machine, Ghost Town, Three Jumps
Spoiler I haven't completed it yet, but I have a comment. Isn't B only supposed to "revive" after the 3 balls are put into the holes? One time he just revived without warning. I was watching TV at that time (heheh, my favorite show was on), so I didn't exactly see what happened. All I did so far was push the starting ball (the one at the start, and not the one in the batch of 3), and bring R past the moving wall.
@Frenzies Spoiler B should revive after you push the correct balls into the holes (not including the starting ball), and there is a hint for which balls are correct. B shouldn't revive by itself, but maybe the mechanism could break on rare occasions. I tested it many times and didn't see any anomaly.
Exceptional! The timing was slightly annoying, but the rest of the level just blew me away. I loved the concept of B's revival. Awesome!
The best level I played in Mekorama so far Besides the admirable mechanism the level design is impressive: looks easy but is difficult in every detail. As always nice built-in hint. Though it has everything a level can have, and at its best. Equals addictive levels in classic games
Awesome level, no tricks or bugs. Amazing to see B without a head and how to recover it. How do you do it, @richardfu_? Anyway, thanks a lot.
WOW!!! Without doubt one of the best level I've ever played...ability, trial and error,timing,strategy ...nothing hidden...GREAT
This really is one of the best levels in the forum! The mechanism, the design, the collaboration, the puzzle, the multiple purpose use of the elements, the surprise! Great, simply amazing. Thanks!