Here is an attempt to describe this level: ★★★☆☆ Observation ★★★★☆ Reflection ★★☆☆☆ Luck ★★★☆☆ Tricks ★★★☆☆ Skill I used some tricks found by Richardfu and Meko. Have fun
Spoiler I made through the two zapper bots to the top, but when I push the ball it always rolls out of the level and not to the hole
@richardfu_ Spoiler: Directing the ball I believe we need to run B down the step and around the corner to give the ball a little push back towards the hole. I also found that after passing the two zapper bots, that I had to make a pace to back towards the raised grass piece to be in line with the ball before tipping it off its perch. If B is sent directly to the ball, then he has too much speed imparted on the ball and can't keep it from rolling off the roof.
This level holds some promise, but it could use some polish. Spoiler: Issues - Despite my explanation in the "Directing the ball" spoiler, there really should be some rails or wedges for more direction to the ball towards the hole. The last thing anyone wants after overcoming such a tricky challenge as getting around those two zapper bots is to have a ball roll off screen and have to do all that work over again. - For the longest time I thought that the other ball was meant to roll down past the motor towards the win. Once I managed to roll it off the screen too. The step closest to it should be moved somewhere else so as to not give that impression. Not understanding where this ball should go leads to all kinds of problems with the win coming down on B or the lift and shortcutting the level or just making some awful sound as the motor fights against a misplaced ball. - Getting B down from the roof could use a bit of help too. I'm not fond of bots having to leave the game space just to re-enter elsewhere. Furthermore, although the one step does allow for B to jump off easily, getting him down from the roof after tipping over the first ball is no fun and relies too much on unpredictable fancy footwork. All that being said, I really wanted to like this level more. The architecture looks like a lot of thought went into making it a good puzzle. There are several clever mechanics and nice artwork. I hope this helps. Thanks for the challenge!
@nGord Spoiler: no where to tap how ? by tapping through the wooden things to set the route for b?0.0
@TR O Spoiler: How to pass by the zapper bots - Part 2 I thought you might ask. Are you familiar with the "path completion" exploit (aka auto-pilot)? Essentially, in order to get B to scramble over obstacles (no more than one block space higher or lower than the previous), you can set B on a route path in one level and during his trip interrupt it with a lift. When the lift stops or B reaches the end of the lift, B will then attempt to complete the rest of the route previously planned out for him (i.e. until he gets to the same tapped spot in the horizontal dimension). If B does come up against an obstacle two or more block spaces in height, then he will push up against the obstacle until it clears.
@nGord then may i know where u tap for the end of B's route in order to pass zappers=) Edit: Oh i figured. Thought that low ceiling effect is instant.
Spoiler: Hint 1 The first step is to go up the grass roof to push the ball down to the place where there are stone corners. The moveable platform must be elevated by one or two blocks for the ball to roll on it. Then go down using Meko trick with the stairs. Spoiler: Hint 2 Use climbing trick combined with low roof trick to climb where the zappers are. This is a timing challenge to avoid the zappers. Push the ball then quickly go down the stairs so that the ball does not fall down but goes to the hole. Finally release the win block. This is more frustrating than I thought
The special design of the zapper part is nice. It require good timing and reflexes. Spoiler However, sometimes the random efffects of the B or zapper bot may lead to unpleasing experience. Due to the fact that the climbing of B is already not a stable action comparing to running on flat surfaces or stairs. And if you also need to add the slider action to it plus the zappers clamping inside,which cause their slowmo reactions affect by it, then the whole passing zap part might become even more unstable. feels like the immediate ball catch is unessasary. i gave up after the ball felt out of the... Could somebody spoiled me what happen after the ball got in, please
Wow! I think it is the most difficult and tricky level I did. Thanks! Spoiler: By the way... An amazing idea to add ability steps during an autopilot exploit. And again tripping on air exploit?
@chemi I was not aware of the tripping on air trick at this time . You can quickly go to the win spot if you use this trick.