There are many many ways to get to the win (end button). This level is more like a fun theme park where you can explore and goof around. Nice of you to try out so many elements on your first level. I look forward to your skills honing and setting us a proper challenge! Cheers. Here are just some suggestions: - try to avoid the use of free draggables, i.e. attach sliders to them and end points if you can; - test the level for any shortcuts and remove them; - there is no need to clutter a design with unrelated art; and - dead end paths are best left for maze type games. Merci encore une fois!
Merci pour tes conseils About the first draggable (you can use): i didn't want to use it with sliders because i wanted you to be able to fall from it to the block (more funny according to me).
Great design! I wondered first why there is so many stuffes after walking easily to the win spot, but the comment of @nGord enlightened me. That's kind of a journey . Thanks!