Spoiler: hints Spoiler: 1. required -Timing -knowing R Behaviour Spoiler: 2. easy control keep the twin syncronize for easy control Spoiler: 3. catapult for bot max stability, release C when the bot almost facing the catapult head direction
Very complex but unfortunately the level is too unstable to complete. One of the bots doesn't cooperated each time and R's will not walk down stairs if they are unstable even a little bit so after more than 15 attempts, I had enough. Too bad the top was so hard to see - I used Mekostudio to look inside. The vertically upside down T-lift was also very sticky. The catapult even caused the Zs to land on the surface. I may try again later if I have nothing better to do as I was close.
I tried one more time and I knew very soon in the level that it was going to be different as it was so smooth this time. Everything worked out and no Rs were even close to being unstable. I did drop a star for the previous instability as I was doing everything the same previously. The last lift was also hard to lower after it was pushed up as the other blocks were in the way. If I needed to drop the lift in a timely manner, I would have given up for sure. Excellent level when it is stable and very obscure with all the moving parts plus the upper hiddenness. Thanks for sharing
@gmacpro Alright, the combination of right timing and direction of the bot isvery important when releasing the catapult. Spoiler from 4 different directions of the bot, the most stable landing is to hit the bot when they are facing the catapult head, as I write in the hints No.2. placement of vertical slider at the right height (one block below the stair) also determines the stable landing. thanks for another try, evaluation and rate
@Chasano222 - Why induce instability into the level by throwing bots across it? It wasn't just the Zs, the Ps also wouldn't go down the stairs many times at the top. I waited for 5 minutes to see if they would settle and they didn't.
@gmacpro for li'l chaos with syncronize place after tht. about P at the top, that always go down the stair and settle at my device, i dont know, a bugs maybe.
@Chasano222 - If you are making a level and R is walking down stairs and before R gets to the bottom, turns and goes back up and wondered why, it's because R is unstable. It's a known issue so as a creator, don't make R walk down stairs after becoming even a little unstable. BTW, getting R to walk onto a draggable (anchored with slider) may make R healthy again.
Very complex level that I didn’t see first time when i won with only one R up top . Had a look at the video and was amazed at the full solution-very clever and worked well when I subsequently tried it though i didnt move B. Spoiler: My win raised the yellow bots. SBS then drop B to allow R to step onto him then lift bots so R moves onto step then lower B so R turns onto win
thanks for playing, review and rating @delator, @ridgerunner and @huijiuggbf. i'm glad you managed to play without unstability problem. @ridgerunner yes,SBS is possible though not intended ways
I found this unstable.. Where we need to move both z bot with that hammer sometime 1 bot fall outside.. in the 2nd last step where we need to make a stack of p and z sometimes z walks and p falls and sometimes p goes where . Where z need to go
thanks for playing and rating @Źàiď and @Frince: all hints in the first comment is to make stable ways,