This is my first attempt of making a level. It should be easy to figure out, although solving it may be harder than expected. I hope you like it!
1st welcome to the forum. I'm not a timing nor precision player but I did give your level a go. The 1st ball roll is too much for a few reasons. 1. The distance to the stop point, 2. The fact that B hits the ball from the side versus from the front has many issues, a. the ball may not go or may not go when planned and b. since B taps the ball sideways then the ball can do that too, 3. The ball must be stopped by the moving slider and typically will cause the ball to move in the opposite direction and drift outside the parameters to pass. After about 5 attempts, I got the ball to stop and it was half way so I don't know if it would have allowed B to pass. The jump move had no recovery point and between the ball and the jump move that is as far as I could get without spending the entire afternoon on it.
I was looking ahead at the rest of your level and the 2nd ball had a nice resting place but it too likes to roll to the side. Having two guides as the ball falls will help with the ball stability. The last ball could easily drift from it's resting place. I'd like a little more precision in the ball placement.
Hi and welcome to the forum. I have to second everything @gmacpro has said. Took a while to find the release point for the first ball, but then the motor toss was just too chaotic and B ended flying up off the level or bouncing into the water ... so I knew what needed to be done, just lost interest in trying to execute it due to the instabilities. Nice concept though, and fairly advanced for a first level.
Thanks for the feedback guys! I completely understand the diffuculties, but those are intentional. If the ball positions where stable this level would be very easyto solve. Spoiler For the 2nd ball it is just a matter of finding the right position and orientation to halt before pushing the ball. Then the resting place will be stable if you have the timing right. The same trick applies to the jump by the way. The way B is positioned in rest determines where he lands after the jump. Actually I was expecting experienced players would know these tricks, as I have been playing it just for a few days and figured this out By the way, the ball on top is the 3rd ball. Not the 2nd.
@LucasS - Glad to hear you are interested in the feedback. If you are making a level especially for experienced players then say so in your description. If you want everyone to play and enjoy, then build in some stability.
@LucasS This level is not difficult. It is merely frustrating because it is built on inconsistencies. Using the same moves does not always produce the same results, leading to numerous restarts and repetition which becomes tiring. If interested in what a difficult, yet stably designed level looks like, try: https://mekoramaforum.com/media/atlas.11441/
@Don G Rowe I'm sorry to have caused frustration. I'll keep the feedback in mind when designing my next level. I want to design one on pure logic. I'll try Atlas first!
WOW!! Great extreme timing level!! Buff,really challenging!! I love this kind of levelsso I WANT MORE!! Thanks for sharing,excellent job @LucasS