This must be the level you referred to as 'annoying'. Yes it's annoying but that's because of your design. Rs will not be stable if R mounts another bot that is moving - the bot must be frozen or still. 'No Head' Rs have their own minds in the 1st place and randomly turn etc but your game play wasn't hard to figure out but was hard to execute as the Rs would fall off each other, fall off the level, etc all because of being unstable. Surely, if one wanted to wait long enough, they'd get lucky but the two motors that rubbed constantly had no purpose but to make noise so I wasn't trying anymore.
Yes it's a bit unstable(the mechanism and headless Rs behaviour)but the intended path is a good logic one...I enjoyed! Thanks for sharing and well done @punctdan
I would have thought that the variable ball release would be thing that upset the designer the most. There seemed to be two ways to get the flatheads to the important draggable and i moved them separately and did not have any stability issues. Launching flathead was the hard bit but fun too as had some dramatic trajectories.
@gmacpro That's the one yeah. Also I made this level when I couldn't turn up the volume and didn't know a lot about headless Rs. When I got to finish it, I was like people will hate me for this lol. Nevertheless, the next two I made are much better so look forward to them!
@punctdan - Just because you make a level doesn't mean you must post it. I've made numerous levels that will never see the daylight on this forum. Quality is better than quantity.
@gmacpro Well, that's a bit too harsh to hear it. I mean, I spent most of my time on it, it has an actual finish line and gameplay because it's done. It also teaches some tricks and gives you feedback from people so me and us can improve. These are the reasons why I post them here. I'm still new to Mekorama so maybe I'm wrong though. By the way, I also have ones I won't publish as well but they have to be so worthless to be in that place in my opinion.