How could I skip this level??! That's amazing!! Nice using of proxi-sensor! That was really mind blowing! Thanks!
I don't know what I said, but it might be possible that, while I was continuing to test proximity sensors... who knows... perhaps, I could have discovered another way to exploit them... But these are just hypotheses, right?
Skill and mastery in super-level design?! Let's say that I consider it as important as the gameplay; The word mekorama derives from Mechanics + Diorama. The Diorama is a mini reproduction of something. And it is very difficult, but also very satisfying to recreate a beautiful environment and with so few elements. and I think that when Martin created the game he thought about this.
Very original mechanism; sometimes is unstable and gets stuck, but it's a great idea. Very good work and thanks for sharing it