@id.mehra Just changed the last letter in your comment. If you want, you can make it something else, but please don't use inappropriate language... but since it was a minor change and you didn't intend it in a bad way, I didn't give you a warning point.
Great level! Some tricks can be figured by trial and error so it's fun and challenging to learn the other exploits. Thanks!
@meko I solved it in other way, is that what you wanted or the solution is different? Spoiler I just used a falling trick when i was on the top and the bot just fell on the win
(Reviving an old thread again) I solved that level, thanx for the hints, but i am intrigued. For the climb-on trick on the elevator (lift elevator, tap under, lower elevator and B climbs on), I don't understand what in the game engine makes him climb down immediately. There's nothing over his head, so it's not claustrophobia? Moreover if B comes from the pagoda,s floor to the elevator, he will quietly stay there. So my question is what makes B climb down when coming from the empty "game floor"? Enlighten me?
@mossieurclo - ah, but it is Claustrophobia that is causing him to jump back down from the elevator. The path algorithm is calculated when the screen is tapped. At that point you've no doubt raised the elevator up two spaces and then tapped under it so as to drop the elevator and have B's autopilot climb up onto the elevator. But if you remember where and when you tapped, at that instance the elevator was causing a Claustrophobia situation and thus the Autopilot is only completing its routine.