At 1st, I was saying too hidden as B was dropping balls for no reason. The lever didn't seem to do a thing even though all but the outside ball were dropped. B was stuck up top and P was stuck below, seen no way to jump off so gave up. Noticed the video was posted so gave it a look - I was all good until the move. I still don't know what it was and would never have done it.
@gmacpro Spoiler It is actually just spring board stairs. But: Sideways. The first tap has to be further than usual as the staircase is not tappable. You need to tap the floor below. The stairs under the stairs where B is, is oriented sideways. So you from those lower stairs, the red brick block is reachable and should be tapped. And I tried to kind of hide it in the architecture. And, well, whiiiiiiiiiiiiiiiii ouch. Btw., not to fish for ratings, but I don't think looking a step up in the video, or even multiple if a level is too complex for a player, prevents you from valuing and rating a level. Just saying this as I still see players looking at the "only rate when finished (yourself)" rule quite black -and-white.
@Block builder - I hear you about watching the video and learning from it but if a move is so unique and/or hard to even see/comprehend, the odds are I'll probably not see the potential to utilize such an obscure move in future levels.
Amazing level. It is unfortunate that usually levels with this complexity , are not interested by ordinary users. (I remember the latest version of Daltons). even , there is Not enough thank to the level designer and the amount of time he consumed,
@Block builder it is interesting. I did it = got down the tower, dont know how.but I have question - why it works this way?
| Now I get it . At first, it was more frustrating than enjoyable but it's actually easy and not hidden. I keep on nudging every ball in sight without thinking and with no results but now I think and I get it right. I thought there was a tunnel or a hidden passage to reach the win but I figured out that it's the same path that'll lead to the win block
@gmacpro - Spoiler: Just my opinion Have you never used the SS trick in any of the levels you've played/created? I would respect your rating on the whole of the level; I think it was very well architectured and worthy of full marks. There were also many hints indicating the step required: 1. B needed to come down, 2. B was required in the SE corner, and 3. B needed to fall down to that corner as there was no path leading to it. If you think about it, the Springboard Stair trick is essentially yet another Autopilot trick like the Mid-Air-Tap. Surely it's not that "unique and/or hard to even see/comprehend" as you say.
What I found most obscured was the final ball drop, but even then there were at least two clues. As per my note to gmacpro above, I quite enjoyed using deductive reasoning to overcome the crux of this level. Just such amazing quality in all your levels. Although I found this one on the easier side. sharing the play with @laurence.gr added another element of fun. I could only suggest that your solution video have some sound/music and a landscape profile, but I wanted to complement you on slowing down the play so that the observer was also able to see clearly the results of the ball pushes. Overall, incredible thanks for such attention to detail throughout!
Thanks @nGord, great to see you noticed the hints and like the deductive reasoning. To me it's one of the most fun aspects in Mekorama.
@Michal The thing with springboard is, is that the game for a short while considers B to be on the block below the stairs he's actually on. That moment is only there as B steps on or off the stairs. Any block that would be accessible from the block below the stairs (should the stairs not be there) can be tapped (with white circle) during that short while. In this case, the block below the stairs is another stairs, pointing sideway to the red brick. So, you can tap the red brick and B will move in that direction.