Totally incredible @cpw. I wonder how many HOURS you've spent building this. It's a pretty stable and impressive mechanism. Not easy to start because of a discovery time where the balls refused to go where I asked them to go. But after a while I figured it out. It also asked a lot of patience but I am impressed by the precision of this work. Good job!
What a mechanism. Had my fingers crossed for the slight change of sweeper mode for the winning ball, but no need as it moved exactly as i had hoped for. Nice bit of logic beforehand getting the balls organised. Didn’t see any need for the small low level draggable on the side opposite winblock, but may be there for the symmetry of the level
Simply incredible logic mechanism, I can't imagine the effort behind it. And it seems easy, but I took my time to understand and manage it. SIX starts with no doubt. Thanks!
Finishing finesse. I see i was over complicating the finish and a simpler sweep works fine. Spoiler: Over complication I thought to get the ball to keep straight, that releasing both sides at almost the same time was required. And this works impressively with the sweeper coming straight forwards rather than rotating. But i see that a normal release of one side works fine also probably because of the rail directing the ball..
| Very challenging and complex level. There are lots of mechanism configurations to choose from and there's only one correct set. The mechanism works every time and works precisely as intended. 6-★
I think that everything is said but EXCELENT MECHANISM in a very fun logic level!! Great,great,great,yes sir!! The design is brilliant too!! Thanks for sharing and gorgeous job @cpw Each day is a different day in Mekorama,full of surprises like this and that is one of the reasons of my Meko-Addiction
@ridgerunner like you, I also did not see the purpose of that draggable until... Spoiler: That draggable in one of my attempts, I got distracted and did not get to P to push the ball and went on its way and just when I thought I had to restart the draggable gave me the opportunity to redirect P and send it to the draggable / elevator ... Not sure if it was its real purpose but for me worked
@ridgerunner The alternative (timed) move was actually planned at some point but got scrapped because of the difficult timing and inconsistencies. So you may see it as an added challenge instead. As for the small draggable on the back side, @delator77 is right — I added it as a recovery point. It also serves as a safety measure to contain the ball. @richardfu_ And you were the first to test it Thanks everyone!
Really well build level with clever logic and creative mechanisms. Can't imagine the creation process, very WD. Thanks!
So you're doing mechanisms now? Quite an accomplished mechanism, very stable and fun, takes a learning curve but after thats it's just a matter of being careful and you're set. Thanks!