The "no tricks" was misleading, as autopilot is required, and optionally slide-up. So I kept searching for a non-trick solution. But this misunderstanding aside, it was a straightforward and fun level.
What @Block builder said + The reason I'm giving a lower score is that I spent longer trying to figure out how to win without tricks than figuring out the solution since the solution can be figured out almost completely without scanning the level. Spoiler You can figure out from the card that B can't reach their win, that for R to get there you need the ball and B to guide R and that B needs to push the ball with the use of the rotor to get in and out of that corridor, the only element that can't be figured out is that B needs to cross a rail... I appreciate the design and the intention of creating a level without tricks as I think the forum can use more of those. The puzzle needs some work though. Thanks for sharing!
https://m.facebook.com/photo.php?fb...41825.100003724763408&source=48&ref=bookmarks For the no tricks solution @Block builder just put B right there and rotate
Thanks for the comment bro @Chuckthulhu dont worry ill try not to create straightforward levels next time, and also Im not that creative to come up with a more puzzling level and that's just sad haha lol
@shinexuju haha, fair enough. Sometimes it's also a matter of expectations. A note in the description setting expectations about the difficulty prepares the player for what's next, and I prefer levels that are easy intentionally than levels that are hard for no other reason than to be hard (zappers everywhere to compensate for a straightforward path, for example). I'll be checking your updates levels .